Aedit
From ProphWiki
Aedit is used in the overall management of areas by the implementers on the builder's port. Builders can also use aedit to edit time and weather customs to tailor his or her area. Below are the commands used by the Area Editor under OLC:
Contents |
[edit] Commands
- age
- The age of the area in weeks. This number is not to be altered in any form, please do not use this command.
- builder [name]
- Sets up the named person for building the area, regardless of OLC security. If more than one person is building the area, names have to be done one at a time.
- commands
- Shows a list of possible commands under Aedit.
- area [flag]
- Different flags affect the area differently. Type "? area" for the list of area flags.
- aedit create [vnum]
- For builder port implementers only. This command is used after consulting "alist" to find the last vnum used for an area, found in the far left side of the columns. This command can be used outside of the Aedit editor, and will also put the user into the Aedit editor upon creation of the area.
- filename ../area/[area].are
- For builder port implementers only. This command sets a filename for the parea account folder that stores area files.
- name [name of Area]
- Sets up a regular name for the area, such as “Sendar” or “Algarian Plains”.
- reset
- Resets the area, so mobs and objects may repop. As a side note: when resetting objects inside containers, the builder must leave the area (goto Lister) and wait a few ticks before the object will reset. reset under aedit will not work for this.
- security 9
- Sets OLC security for the area, so that only the area imps and the builders set for the area may edit the area as necessary. To be used by area imps only.
- show
- Shows the Aedit stats for the area. By hitting the enter key on a blank line in aedit, it does the same thing as the "show" command.
- vnum [lower vnum] [upper vnum]
- In one command, sets the upper and lower vnum range for the area. For area imps only. Check against other areas to make sure vnums don't overlap.
- lvnum [lower vnum #]
- Resets the lower vnum for the range of the area.
- uvnum [upper vnum #]
- Resets the upper vnum for the range of the area.
- credits {level range} [builder name] [area name]
- Sets up the credits, which players will see when they type "areas" on the mud. It will look something like "{10 25} Joe Joe's Diner"
- ?
- Shows the list of OLC helpfiles available.
- version
- Gives the version and credits for our version of OLC.
[edit] Customs:
Customs add a flavor to the area, setting it away from the usual "The Day has begun." There are two sets of customs, Time and Weather.
[edit] Time customs:
- Time types
- daybreak sunrise sunset dark
- Syntax: "time [type] [string you want to use for that time]"
- Example: "time sunrise The sun rises in the east."
[edit] Weather Customs:
- Types
- clear cloudy rain stoprain lightning stoplightning
- Syntax: "weather [type][string you want to use for that kind of weather]"
- Example: "weather clear The clouds roll away, revealing clear skies."

