Calm

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Syntax:

  • cast 'calm' <target>

One of the most useful and often overlooked abilities of the priest is the calm spell, which can put an end to all violence in a room. Calmed creatures will not attack of their own volition and are at a disadvantage in combat as long as the spell soothes their minds. The more violent activity there is in a room, the harder it is for the spell to work. It is all or nothing -- either all combat in the room is ended (with the exception of those who are immune to magic) or none is.

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