PRIEST 'PRIEST BASICS' 'PRIEST DEFAULT

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Priests are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, priests are the best class by far at healing magics, and they possess an impressive area of protective magics, as well as fair combat prowess.

All priests begin with skill in the mace. Other weapon or shield skills must be purchased, many at a very dear cost. The default skill selection for clerics is as follows:

skills:

flail: The proper use of flails

spell groups:

attack: A selection of offensive magics

creation: The making of physical objects, such as food and water

curative: Spells that cure the sick and feeble of their ailments

benedictions: Powerful magics that grant the blessings of the gods

detection: Informational magics, such as detect magic and identify

healing: Spells for treating wounds, from scratches to death blows

maladictions: An assortment of curses

protective: Defensive magics, including the powerful sanctuary spell

transportation: Spells for getting from here to there

weather: Spells for conjuring and mastering the elements

general