Qeq
From ProphWiki
- Use the blank vnums (vnum blank). Even if you're planning on just making a 15hp onyx band.
- For "quality", you're looking at "stock + 40qp" (where it makes sense, for example, no need to factor in costs to change weapon damnoun)
- "Free" burnproof/anti modification
- No base > 30
- No reses
- No modifying level (unless in the "worse" direction)
- No modifying base (unless in the "worse" direction)
- Generally don't modify wear locations
Above all, be sensible. In general, nothing that can't be made by a mortal with enough qp (no avg 45s, no level 20 items with 30 base, no level 1 avg 40s). Some of these can be considered flexible, at the discretion of the appropriate people, but basically, if you're making qeq unattended, stick to the above.
A similar point applies to the amount of "qp used". If it's just a random prize in a trivia, requiring little more than luck to win, use less. If it's the culmination of a 10 day marathon quest, use more.
Finally, try to make non-optimal qeq. Yes, make stuff people want to use, that's the whole point, but for example (even though it violates the above criteria), say you're making a melee quest helm, don't just grab a sally crown and dump lots of hitdam and ac onto it. That's absolutely ideal for any meleer. Try to be different, use something like a scarlet helm (ok, less optimal, but nice hpmana already, and lower level). Then people have a dilemma, do they use the good but not ideal helm, or start working on a helm better in the long term (which, relatively obviously, would be an enhanced sally crown), that if maxed, would be far better, but require them to build it up themselves over a period of time. This isn't that easy to stick to all the time, given current rules on base ac, and the lack of stat variety, but it's being worked on from a code/balance point of view, and by being sensible with creating qeq, you can help too.

