Talk:BuilderPointsSystemModifications

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[edit] A rough dump of Anheg's braindump on ooc

Note that this will be better formatted and summarised later. Anheg needs sleep

Anheg oocs It's nothing huge
Anheg oocs Very roughly
Anheg oocs "lose the 'bonus stat points'", "add points value for reses", "prioritise anti-aligns more" "sort hpmana costs"
Jared oocs ugg
Aewyr oocs You'd have to check your area upon completion anyway
Aewyr oocs I need a shredder
Jared oocs this is true
Aewyr oocs Now is a good time before a ton of builders come back and reawaken their projects
Aewyr oocs Less complaining that way :P
Anheg oocs And imho, it needs to be done
Anheg oocs Oh, the other project, but slightly longer term
Anheg oocs Is adjusting old eq to fit new system
Anheg oocs Specifically some "problem pieces"
Anheg oocs Demonskin, thin silver bracelets, dead spirit, um what else
Aewyr oocs So would you hire a bunch of builders to go back and edit those areas? Or would Zubrette have to do it all on her lonesome? :(
Kyosucu oocs large silver ring?
Jared oocs there was one more
Anheg oocs Possibly the former
Anheg oocs There were several tbh
Anheg oocs But also doing things like
Aewyr oocs Very cool
Anheg oocs Improving say, Signet Ring of Torak
Anheg oocs Holy Bands of Illum
Anheg oocs etc.
Anheg oocs There's lots of old stuff that used to be good, and hard to get, that's been replaced by better stuff that's easier to get
Anheg oocs Which is suboptimal
Anheg oocs There's also some old stuff that now sucks due to things like vulns mattering
Jared oocs i definately switched that around in my area
Jared oocs most of the stuff is rough, even compared to a holy band
Anheg oocs So roughly
Anheg oocs Align-less stuff != good
Anheg oocs This is very much a brainstorm ftr
Anheg oocs And not gospel, and open to comments and change
Anheg oocs Alignless stuff, esp at 91, isn't good
Aewyr oocs Put it up on prophwiki
Anheg oocs When it's more structured, yes
Anheg oocs Anyway, stuff usable by any align isn't good
Anheg oocs So we want to increase the penalty for that
Aewyr oocs why not just say...don't do it?
Anheg oocs Possibly to the point where people don't make the stuff
Anheg oocs Or at least, there are few reasons you'd want to
Anheg oocs On one hand, anti-aligns are crap in an rp sense
Anheg oocs On the other, screw that, game-wise they're bloody useful
Jared oocs i use class restrictions a bit
Jared oocs reward that
Anheg oocs Yeah, I'm still not sure about those
Anheg oocs They feel like a bit of an afterthought, they're non-trivial to decide points values
Jared oocs i do class restrictions, it makes more sense to me than anti-align
Jared oocs a ranger shouldnt be able to use the heavy armor a mimbrate uses, etc
Anheg oocs Very true
Anheg oocs In that sense, I quite like it
Anheg oocs The problem is
Aewyr oocs ooh very D&D
Anheg oocs With anti aligns, it's easy
Anheg oocs it's either usable by all aligns, not by one, or only by one
Anheg oocs 3 combinations, nice and simple
Aewyr oocs I like the idea of massive, long miniquests that end in a full set of armor specifically for your class
Aewyr oocs But that's so not appropriate for this game XD
Anheg oocs There's faff with "well if that's sorc only, shouldn't it get more than caster only, and blah"
Anheg oocs I'm quite tempted to, longer term, create "light/med/heavy" armour
Anheg oocs With intrinsic bonuses/penalties
Aewyr oocs do it do it do it
Anheg oocs But anyway, in the shorter term
Jared oocs thats what im doing with the class restrictions right now
Anheg oocs Anti aligns are basically the best thing we have
Jared oocs i think i have legionnaire knight guardsman horseman warrior for heavy
Anheg oocs berserker? or they medium?
Jared oocs medium
Jared oocs you could code light/medium/heavy into the class restrictions, as groups
Anheg oocs Hmm, this idea deserves more than random ooc chat
Anheg oocs Indeed
Anheg oocs Want to ProphWiki it for me please? ;)
Jared oocs dont have a prophwiki account
Anheg oocs Back to anti-aligns, because they're faster and simpler to fix, and I'm looking for something short term for now
Anheg oocs So, I think one of the worst changes was to make Demonskin available to all aligns
Anheg oocs A bit melodramatic there possibly
Anheg oocs But it really wasn't good
Anheg oocs Suddenly, who else is ever going to use anything else
Anheg oocs There go Ivory and Holy sleeves
Jared oocs i like holy sleeves
Anheg oocs Right, but
Anheg oocs Sure, you lose 10 ac, and 1/1
Anheg oocs But for 20 hp, and more importantly, res bloody weapon
Anheg oocs Few wouldn't
Jared oocs but after the dash change it isnt worth even going into that area
Anheg oocs Why? the mobs are trivial ;)
Anheg oocs Anyway
Anheg oocs Roughly, for each wearloc, at 91
Jared oocs they are now, with hit vs ac thing changed
Anheg oocs "There should probably be" at least 4 categories of eq
Anheg oocs "good/evil" (with neutral picking a side)
Anheg oocs (very roughly, no reason there couldn't be 3 there, or neutral/good+evil, etc)
Anheg oocs and "caster/meleer"
Anheg oocs Now ideally, even within those, you want choices
Anheg oocs "ooh, do I go for these rings for my caster with saves, or more hpmana?"
Anheg oocs "mmm, nice hitdam on this shield, but poor base!"
Anheg oocs People with me so far?
Aewyr oocs Yay, more options for shopping!
Anheg oocs EXACTLY
Jared oocs ok as what classes there are, sorcerer, grolim, priest, warrior, guardsman, berserker, poisoner, ranger, horseman, knight, legionnaire, thief, spy, am i missing anything?
Aewyr oocs and some PK diversity I suppose
Anheg oocs help classes
Jared oocs i just did
Aewyr oocs horseman
Anheg oocs + guardsmen
Aewyr oocs wait no
Anheg oocs Anyway
Jared oocs i thought about it right after i said it
Anheg oocs While I consider the "4 pieces" to be a decent target
Aewyr oocs I like it because then I don't have to worry so much about not being as "well-equipped" as someone else
Anheg oocs Like, obviously more would be better
Aewyr oocs I would just be varied
Anheg oocs And 3 isn't terrible
Anheg oocs 2 doable, but 1 is definitely bad
Anheg oocs Like, when demonskin was evil only, sleeves was quite alright imho
Anheg oocs There were basically 3, your align determined which one
Aewyr oocs How many pieces would you like to see?
Aewyr oocs Like ideally
Anheg oocs Yes, you're still in the situation where "all evil people wear the same sleeves", but that's nowhere near as bad as "all people"
Anheg oocs Pragmatically ideally, say 8?
Anheg oocs There's no "exact number", it's not a science
Anheg oocs And more is roughly always better
Anheg oocs 8 is "the 4 types I mentioned, and a choice for each"
Aewyr oocs So how would you actually make this change happen? With points, right?
Anheg oocs Exactly
Aewyr oocs And that would only affect equipment being released in new areas until all the old areas could be updated?
Anheg oocs So atm, the "caster/meleer" thing isn't too bad
Anheg oocs Since you can choose to put points into hitdam, or hpmana
Anheg oocs So you get "generic", "caster", "warrior" bits
Aewyr oocs Well, I like it because if I were to build an area then I won't go "Well, why bother making a sleeves piece? There's already a demonskin"
Anheg oocs I'm going to use "warrior" to mean "meleer", because I find it easier to type
Anheg oocs But align, wow too much badness there
Anheg oocs So, and please excuse the numbers, these are pulled out of the are
Anheg oocs are? air
Anheg oocs But say, everything defaults to having one anti align
Anheg oocs You can add another for some "moderate" bonus
Jared oocs i have no idea how to use a wiki apparently
Anheg oocs And you can pay $lots of points to remove one
Anheg oocs So the majority of stuff comes out with one anti align (creating the good/evil split)
Anheg oocs There's some stuff usable by all, but the difference in stats is noticeable
Aewyr oocs Cool
Jared oocs or it could have to have an align restriction, or light/medium/heavy one
Anheg oocs So given the choice, a good sorc would use the, I dunno, anti-evil rings rather than the all-align rings, because they have better stats
Anheg oocs Yes, this potentially makes align-free eq a bit crap, but I don't see a big problem with that
Jared oocs i have an evil sorcerer right now, because it gets me the most mana
Anheg oocs Arguably, a generic piece of eq right now is less desirable than a sorc piece, or meleer piece
Anheg oocs Which imho, is How It Should Be
Anheg oocs Everyone with me so far?
Aewyr oocs Yes
Amagar oocs yes, for what I've been watching. been busy :P
Anheg oocs Basically, if it's "usable by everyone", we don't want it
Anheg oocs (thin silvers, and demonskin, I'm looking at you guys)
Amagar oocs pretty much, because it's not made for a specfic purpose, and there is better
Anheg oocs That's the biggest thing
Amagar oocs yeah, there needs to be.. different solutions for those.
Amagar oocs EVERYONE uses Demonskins, and thin silvers.
Anheg oocs So, on another slightly related note
Anheg oocs "free stat points"
Anheg oocs Nuh uh
Jared oocs i have an align-removed demonskin
Amagar oocs what? lol
Anheg oocs Right now, everything being built has stats
Kyosucu oocs and i have angelskin!
Amagar oocs that's a plus.
Amagar oocs Jared.. most do.
Anheg oocs You build your eq, then lob on your free stat
Jared oocs a paid for version
Anheg oocs And that's suboptimal
Anheg oocs The choice should exist
Anheg oocs As much choice as reasonably possible, ideally
Anheg oocs Wonder how many people remember when it used to be that most people would have eq to fight in, and eq to wear when they levelled
Anheg oocs Because there was good but stat-poor eq, and statful but suboptimal eq
Jared oocs i was around for that
Anheg oocs Now, roughly, people make good eq, add their free stat point, and bang
Anheg oocs Oh, jumping back a bit
Anheg oocs (did the above make sense?)
Jared oocs yes
Anheg oocs Similar theme, less "needed" than the align stuff, imho, but still of benefit
Anheg oocs Base ac
Anheg oocs Right now, basically, everyone seems to make stuff with the maximum base
Anheg oocs Which again, isn't good
Anheg oocs By making the points benefits to reducing base ac greater
Jared oocs make em pay for more than 2/3s of the max ac for that level
Kyosucu oocs people dont have "just" leveling eq?
Anheg oocs You now get "ooh, do I get this thing with good base, but worse stats, and enchant it or spend the qp building it up long erm, or get this thing that's generally better but lower base"
Anheg oocs (hey look, yet another choice)
Anheg oocs Make sense?
Anheg oocs (Aewyr -- still there? ;))
Jared oocs i think in a few minutes we're gonna see anhegs brain explode
Anheg oocs Oh, also, two handed
Anheg oocs This is quite a minor thing, but I want to make that usable
Anheg oocs Well, not "quite" a minor, it's again, choice
Anheg oocs But like, atm I don't know of any reason to use a twohanded weapon
Jared oocs if it added a percentage of damage, id forego a shield now and then
Anheg oocs Oh, unless you're large, so it's basically one-handed, which I don't like
Anheg oocs It does
Jared oocs not a noticeable one
Anheg oocs It just doesn't add enough to make up for the fact that you could either be dualling, or wearing shield and holdie
Anheg oocs Now, that'd require more balance work, and code pokeage
Anheg oocs To get the damage bonus right
Anheg oocs But again, of value I think
Anheg oocs On a more minor note, we currently have 3 different "values" for hpmana
Anheg oocs (aq, build, qp)
Anheg oocs I and others thing the build value for hpmana is too high
Anheg oocs And we're pretty sure it's not just that we're used to old values,
Anheg oocs Yet to really find anyone who disagrees
Anheg oocs Though no-one's said it should be as low as the old values
Anheg oocs Again, comments/thoughts?
Anheg oocs Particularly on that last one, though of course, I welcome them for all of the above
Jared oocs i dont remember the old values
Anheg oocs Just most of the above, I ardently believe is necessary
Anheg oocs Whereas the hpmana, I'm less sure
Anheg oocs 6, rather than 15
Jared oocs oh, max wouldnt change, just how long it took to get there?
Anheg oocs Nod
Anheg oocs Like, there's stock 91 eq with 60hp 70 mana
Anheg oocs Which would have once been 24/30
Anheg oocs Ish
Jared oocs not as low as 6
Jared oocs maybe 10 or 12
Anheg oocs 10's the number I've been looking at
Anheg oocs I'm pretty sure it's not just that I'm so used to old values
Anheg oocs And that it's not just a matter of perception
Anheg oocs But as I say, lmk
Anheg oocs I suspect I'll just wiki this
Anheg oocs Aewyr: Prod for comments on the above?
Aewyr oocs hang on
Aewyr oocs So you're saying that people shouldn't be able to basically aqtrain hp/mana so far up?
Anheg oocs Uh, no
Anheg oocs Like, that's completely and utterly unrelated
Jared oocs hes talking about slowing progression
Aewyr oocs Sorry, I wasn't paying attention >_< I'm scrolling back up
Anheg oocs aqtraining doesn't relate
Aewyr oocs What do you mean "build value?"
Anheg oocs Cost in terms of building points
Anheg oocs i.e. atm
Aewyr oocs Oh oh
Anheg oocs If you're making qeq
Anheg oocs As a mortal
Anheg oocs 4qp gets you 1 hitroll, or 6 hp
Anheg oocs As a builder, 5ish points gets you 1 hitroll or 15 hp
Anheg oocs So as a mortal making qeq, you grab sorc eq and add hitdam
Jared oocs which is backasswards
Anheg oocs Exactly
Anheg oocs Now, in the case where it's *nice* sorc eq, like, there might be *a* piece where you do that
Anheg oocs But atm, too general
Anheg oocs What I'm focusing on here though is the build cost
Anheg oocs This discussion is all about the builder points cost
Aewyr oocs OH okay
Anheg oocs So, in summary
Anheg oocs Defaults of 1+ anti align for "normal" eq
Anheg oocs Bigger bonus for dropping base ac
Anheg oocs And make hp more expensive

[edit] Zubrette's Summary of What was said in that Ooc

  • "lose the 'bonus stat points'"
  • "add points value for reses"
  • "prioritise anti-aligns more"
  • "sort hpmana costs"
  • adjusting old eq to fit new system, specifically some "problem pieces" (Demonskin, thin silver bracelets, dead spirit, Signet Ring of Torak, Holy Bands of Illum, Ivory and Holy sleeves/old stuff that used to be good, and hard to get, that's been replaced by better stuff that's easier to get/old stuff that now sucks due to things like vulns mattering)

[edit] Items with no align are not beneficial

Stuff usable by any align isn't good, so we want to increase the penalty for that. "There should probably be" at least 4 categories of eq: "good/evil" (with neutral picking a side) and "caster/meleer". If everything defaults to having one anti align, you can add another for some "moderate" bonus and you can pay $lots of points to remove one.

So the majority of stuff comes out with one anti align (creating the good/evil split.)

Arguably, a generic piece of eq right now is less desirable than a sorc piece, or meleer piece which imho, is how it should Be

This is the most serious fix imo that needs to be made. Right now, you only get 5 points extra by adding an anti-align, but this is equivalent to 1hit/1dam/10hp etc. Equivalently, with the qp system, removing an align is 10qps versus the 4 for everything else. I also think this would create the most variations with respect to "sets". Perhaps default of one align. Bonus of 5 points if you add the additional one. Bonus of 10 points if you add the last one so NOONE can use that piece. Subtraction of 10 points for removing the existing one? --Zubrette 02:16, 17 July 2008 (CEST)
I'm no math expert, but yes, this needs serious tweaking. Just one question: Why would you make a piece of eq that no one can use? Hafwen 16:35, 27 August 2008 (CEST)
I think that if you're going to force neutral to pick a side, hp gains should have nothing to do with align.

--Grekan 03:55, 17 July 2008 (CEST)

[edit] "free stat points"

Right now, everything being built has stats: you build your eq, then lob on your free stat and that's suboptimal; The choice should exist.

There should be a choice between fighting sets and levelling sets: good but stat-poor eq, and statful but suboptimal eq

I think keeping one free stat for < lvl 25 might be helpful since it's very difficult to work with the points available and make things comparable to everything else. --Zubrette 02:16, 17 July 2008 (CEST)
If you have suboptimal eq, wouldn't that make it harder to level? As it stands now, most people make mobs that you can't kill with eq that is obtainable in your own level range (Anheg's quest is proving that. At level 32, I don't even have a full set of Vo Seldor eq, and I can't get some of the other pieces necessary (yataghan comes to mind)). I'm not sure how to fix this. Perhaps put a limit on the amount of rareloads/miniquest eq rewards in an area? So people aren't making entire sets that are only available by killing a mob repeatedly or finishing a bunch of miniquests. That would make the amount of "good" eq less available (Vo Seldor again), and would make having eq loaded 100% on mobs or shopkeepers a viable option again. Sorry if this isn't very coherent. I'm struggling to understand a lot of this (I've never understood the eq system fully). Hafwen 16:44, 27 August 2008 (CEST)

[edit] base ac

Right now, basically, everyone seems to make stuff with the maximum base which again, isn't good.

Should make reward for reducing base ac greater.

Should also make it so that reducing base ac for floaties doesn't count --Zubrette 02:16, 17 July 2008 (CEST)
It doesn't already - Anheg 11:24, 17 July 2008 (CEST)

[edit] twohanded

should be more useful; doesn't add enough to make up for the fact that you could either be dualling, or wearing shield and holdie (that'd require more balance work, and code pokeage)

[edit] hpmana

There are currently different cost systems for hpmana: (aq, build, qp). I and others think the build value for hpmana is too high: instead of costing 6 points to add, maybe change to 10.

if you're making qeq, as a mortal, 4qp gets you 1 hitroll, or 6 hp. as a builder, 5ish points gets you 1 hitroll or 15 hp.


[edit] Res/Vulns (was mentioned briefly above but not explained in details)

A perm is currently worth 25 building points and 75 qps to add. A res costs 60 qps to add. Perhaps a res could cost 20 qps to add? A vuln currently adds only 5 points. I'm not sure if this needs to be changed or not. If a vuln is added, pretty much noone will use it at this point, but if you raise this amount and based on the way the code is written (at least how i think it works), a vuln can be compensated by a res so people can do funny things like "everyone has res weapon so let's add a vuln weapon for lots of points -teeheehee-". I think certain vulns should get more bonus points then others too. --Zubrette 02:16, 17 July 2008 (CEST)

That makes soooo much sense, and it makes vulns and reses less scary, less damaging to some equipment currently, and makes things like the Demonskin less essential. --Grekan 04:17, 17 July 2008 (CEST)

[edit] Something else that came up while Anheg was away

Changing points system for miniquests. Right now, whether it's "buy item x, give to mob y, get z", or "trek around the area solving multiple riddles and puzzles", you basically get the same points. In theory, that 6 points is nominally a maximum for the hardest of miniquests. In practice, that's tricky to judge, and in most cases, the full bonus is given. It's always going to be qualitative and require common sense, but I propose making things a little more explicit, factoring ease of discovery / initial completion and ease of repetition:

  • Discovery / Initial Completion
    • Easy (think "X, bring me Y", get Y by killing some mob, give)
    • Medium (nedra, blessed spirit)
    • Hard
  • Repetition
    • Easy (think nearly anything that can just be trivially aliased once the "magic incantation" is known, e.g. Sky Crystal, blessed spirit; possibly also things that can be repeated via two players summoning (nedra, valor shield))
    • Medium
    • Hard

(Attempting to think of more examples)

[edit] Quantitative Suggestions

Some initial ideas. Haven't fully done the maths yet, so don't expect them to be fully thought through.

  • Eq starts with two anti-flags; removing one anti-flag costs 5
  • Drop free stats
  • -1base ac +1 (given that "-5ac -6", and base is more valuable...possibly even more) - I misread; current system is like this
    • Maybe increase bonus though? Currently it's little used. Wonder if -4 base -> +5 pts would help?

- Anheg 16:16, 31 August 2008 (CEST)

  • Perhaps adding a res should be +20.
  • Bump twohandedness from +5 to +10?

--Zubrette 03:08, 5 September 2008 (CEST)

So, currently, reses are faffy -- I'm inclined to say that as there's been no other comments here, you and I commit what we've got now, and sort the non-res/vuln eq. Sound good? - Anheg 12:57, 7 September 2008 (CEST)

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