Talk:Guardsmen
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[edit] Guardsmen, the Unused Class
So I think that we can all agree that guardsmen aren't being used because they're lacking that distinctive "omg, that's a nice feature" to them. The guardsmen deathblow skill is amazing in theory but bad in practice, because who wants to drop themselves to 1hp?
- No, I think you'll find it's good at what it was designed to be, which is to be used as a last ditch "I have few hp, I'm probably going to die, maybe I can take them down first" attempt. But yes, they lack a good way of dealing damage (dual, critical strike, or bs) that isn't generic (provoking the "why shouldn't class X have it too", which a lot of suggestions fail at, normally being good, but quite "generic warrior"y) - Anheg 01:21, 20 July 2007 (CEST)
So, we have a few ideas to propose.
1) Stances Stances would involve the guardsman being able to be a power house of pain, or a defensive block. Lets go off of the high end of things here. 200/200 is the max hitroll damroll , and -1200 AC (with the 100 AC start, thats -1100 ac in score) is the maximum that equipment can provide. This isn't included mods from spells or attributes. So, what would stances do? Let's take a ratio of hitroll/damroll to armor class. For every 1/1 lost or gained, 6AC is gained or lost. That seems a bit huge, so why don't we instead make it be 2/3 of that ratio. For every 1/1 lost, -4 ac is gained. For every 9 ac lost, 1/1 is gained. So, lets say every 3 levels you get an imcrement, meaning that at level 3, you could lose 3/3, and gain 12ac. At level 90, you could lose 30/30, and gain -120 AC. Or, at level 90, you could lose -270 AC and gain 30/30. This would make this skill much more "beefy", but also much more extreme in loses than a Cherek Berserkers "berserk" skill. That seems fair though, being that a guard would be trained in the ways of combat, and berserkers are just like big dumb irish dudes (myself) who can flip at a switch and feel nothing.
- Another approach would be to do it like some monk-classes do it on other muds. Having different stances that have different effect. Monks typically have stances like "dragon stance", "tiger stance" and "crane stance" that enhance their attacks in different ways. Above adding to the damroll, they could add fire damage, etc. - Abriam 9 June 2008
2) In Combat Damage - Sunder In combat damage is something most classes lack other than casters. Legionnaires have "flurry", and aside from them, no melee class really has any in combat damaging skills. Thieves have to flee to backstab or knife, and warriors just sit there and bash and tackle. How about an in combat skill called "sunder" then? Make it so that with a weapon with reach (sword, polearm, spear), they can do what could comparably be seen as an in combat knife. This "sunder" wouldn't be quite as strong as a thieves "knife", but would be very comparible.
3) Formation A passive skill that would give guardsmen a bonus to hit/dam, armor, and saves when in a group. The Mallorean guards would be trained to work together, and as such, would be better skilled when working in groups. This bonus could be based on level, but since its such a combo of bonuses I'm not sure what to say would be fair.
Anyone else? :-D
Erepitus 22:18, 19 July 2007 (CEST)

